FANDOM



Tessellation is the process of splitting a polygon (or surface) into a set of simpler and more tractable (controllable) polygons (e.g. triangles or quadrilaterals). In case of splitting a polygon into triangles, the process is called Triangulation. (1)




(1) Akenine-Moller, Tomas (2008) Real-Time Rendering, 3rd Ed. Wellesley, Massachusetts: A K Peters, Ltd.

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.